Heat Signature

Heat Signature is a stealth roguelike from the maker of Gunpoint, which is a game I kind of enjoyed. With Heat Signature receiving even more positive reviews, I hoped it would be an even more positive experience.

In Heat Signature, you play as a randomly generated character (possibly with random modifiers like "won't kill anyone", or "can't use melee weapons") who has to board spaceships and clear them out / sneak through them to accomplish their objective there, and then get out. The objective can be something like an assassination, kidnapping, theft, or an all out massacre of the crew. The spaceships are randomly generated grids of rooms and corridors filled with various guards, turrets, and airlocks with keys carried by some of the guards. You can pause the game at any moment to think and carry out actions that will execute as you un-pause. You can even teleport any dropped item on the ship to you.

Generally, I found the gameplay loop to be rather monotonous. Clear out everything on your path to the objective, then either walk back or blast the nearest window open and recover yourself with your pod. Sometimes, things are a bit tougher, like armored enemies needing an armor-piercing weapon, shielded enemies requiring you to be at least somewhat stealthy, and turrets making you wait a little while. But after you get your character geared up with rechargable equipment to deal with armor and electronics (this includes shields), missions become a breeze of just running through the enemies, and no longer force you to use the game's more elaborate tools, like swappers, temporary teleporters, traps, etc. When I do eventually die after gathering good equipment, it's usually due to some sort of glitch, like my pod noclipping through the enemy spaceship and instantly exploding. Not a particularly heroic end, but it did help keep the game fun a little while longer, as I worked on getting new characters online.

Overall, I have to appreciate that Heat Signature tries something that's at least somewhat new. However, I failed to find the gameplay loop to be particularly fun. There were new things for the first couple of hours, but after that, your character just gets too powerful, and adding more enemies to the spaceship doesn't make it significantly more difficult. I found fewer and fewer reasons to approach problems with creativity that the game permitted, and found it easier to play it like a sort of run-and-gun game. So, I don't know. Maybe if you want to ignore the optimal solutions to problems and find it fun to just mess around, you might find the game fun for more than a few hours, but I didn't. So, it's kind of a unique game, but can I recommend it? Not really.

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