I feel like I've expressed these thoughts before, but... I'm really glad I got to play Flash games growing up, instead of the current state of "free" games that is the mobile game industry. But the quality has gone up in the years as well, so if you want to start charging money, you best step up your games a lot from what they were back in the day.
Apparently Swords & Souls: Neverseen is a sequel to a 7 year old Flash game (which I never played), and it does feel very much like a Flash game, except with more content and quality.
Swords & Souls consists of a three part game loop. First, you train your character through five different minigames, one for each stat. Second, you go fight enemies to collect coins and items. Third, you use the gathered coins to upgrade the town, including the training area, allowing you to progress further. Rotate back around to training, and keep at this cycle.
Upgrading the town isn't really gameplay and offers only minimal choice in deciding what you want to prioritize. Fighting enemies is mostly a stat check. Most encounters are either so easy you don't have to do anything, or so hard there's nothing you can do, with perhaps only one to two encounters each cycle that depend on when you use your skills. So, all that's really left are the minigames, and your enjoyment will depend nigh entirely on whether you like them. Personally, I did not. Even though the minigames change a little as you do them more, they're still very basic games of "press the right direction key at the right time" or "aim and maybe click in the right direction at the right time". They were somewhat fun for the first 5-10 minutes each, but they're very far from what I'd call quality gameplay.
Perhaps my verdict is a bit unpolite, but I feel this game is suitable for children at best, or if you want to do some coordination / reaction time / aiming excercises. It falls deep into the casual game territory for me and has no appealing aspects whatsoever. There is no way I could recommend this.
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