Mecha games always looks so cool from the screenshots. The idea of flying around at high speeds with a lot of firepower sounds cool, but that doesn't necessarily translate to reality. I guess you could say the same about Daemon X Machina, which I just played.
See, the problem with being really strong, and really maneuverable, and really fast is that... Well, there's a lot of problems. Being strong means others are weak, and that makes things easy. Being maneuverable, like a mech, not like a plane, means that you can essentially aim anywhere you want. Combine that with being airborne, and there's often nothing obscuring your view either, making it truly an excercise in clicking on targets as they come close from any direction. And being fast means everything is really damn small because they're so far. So you're going to need some sort of auto-targetting to make sure you can keep living out your power fantasy of eliminating a lot of enemies, lest you feel like a fool, missing all your shots.
These are roughly my problems with this game, which can be summed up in it being too easy and too simple. You go from scenario to scenario, suffering dialogue and story that doesn't seem to be heading anywhere for a while, then fly to targets and hold down your mouse buttons while aiming in their general direction, and then wait for more to arrive until the mission is over and you get to do it all over again.
I could talk about other bits, like how the upgrade and customization system is kind of nice with salvaging equipment from enemies, requiring specific equipment for specific upgrades, and such, but it doesn't matter. It comes down to slightly different damage or defense numbers, or a faster firing gun, but the core gameplay stays the same boring way. They got full English voice acting, but 10 missions in, I still couldn't piece together where the story was going, and they'd already introduced like 20 characters. Speaking of characters, I don't know if the lighting messed up or what, but they had really unsightly streaks of light shades moving across their faces. Ruined that bit too.
I quit after failing a mission because I got tired of the last enemy sitting outside the playable area and decided to fly after it, only to be instantly killed by the map boundary as I ran into it, failing the mission. I wasn't going to re-do one of these missions from the start, so I quit.
I feel like I'm being very harsh on a game that kind of delivered its premise. You fly around and you shoot enemies, even if there's nothing complicated or challenging about it. I'm not sure what better I expected, but as I was actually falling asleep during it, I have no personal reason to give it any sort of recommendation.
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