Death Crown is a very simple Tower Defense RTS. It's played on a hex grid consisting of a grand total of a few dozen hexes. The general goal is to destroy the other team's castle, and for that you can: Build mines to increase your gold production, build spawners to spawn units that you can drag to path to whereever, and build towers that shoot nearby enemy units. There's also some areas on the map which act as powerups if you have control over their area, and some other minor mechanics, but for the most part, that's it.
Listen, I love the game's 1-bit aesthetic, and they did all they could with such a small map and so few mechanics, but at the end of the day, it's just an incredibly simple game. You play it for an hour, you experience it all. If you like it, you spend another couple of hours to complete it. However, it can't really captivate you or provide any sort of deep enjoyment - it was just never ambitious enough.
I can't really recommend anything this short and lacking in features.
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