Snowflake's Chance

Snowflake's Chance is some Getting Over it with Bennet Foddy type of shit, albeit not as popular. It's an incredibly tough and unforgiving platformer which doesn't hesitate to kick you down, take away everything you've achieved, laugh at you, and then make the game even harder despite your recent failure. Upon realizing this, I quit it before it managed to drive me insane, but I don't think it's all bad. There's a reasonable game underneath the unreasonable criteria it places on the player.

In Snowflake's Chance, you play a bunny who happened to get dropped through some 20 layers of hell, and who's now trying to make their way back up, given 99 lives to do so. You have meager, near-realistic bunny-like agility. No sprinting, no dashing, no double jumping or walljumping, or anything like that (at least as far as I got). You have a weak swing to temporarily knock away small critters or break small objects, and the ability to hide in foliage. Perhaps your most impressive ability is to devour whole friendly animals to later regurgitate them as bait for the hostile fauna to make your escape.
Dying makes you lose a life, lose all your items, cause the evil ghastly version of yourself chasing you to become stronger, and get you dropped off at the last checkpoint, which is basically the only form of permanent progress you make in this game. And they take "dropped off" quite literally. A crow literally drops you near the general vincinity of your last checkpoint into the giant shaft connecting the whole underground. You probably won't actually land at the checkpoint. If you're lucky, you'll land a screen's length below it. If you're unlucky, you'll tumble down the whole shaft back to the very beginning of the game, or straight to your death. Similar options, because sometimes dying seems a better option than climbing the whole path up again.

It really is the death and the giant shaft in the middle that break this game for me. There seems to be a ton of content in this game, seemingly all handcrafted (like the hand-drawn artstyle, which is quite interesting). Most people, myself included, probably just give up before they see even a small fraction of it because of how cruel the game is, while the fans are super dedicated, pouring some 50 hours into it. I might have even kept going, but the nail in the coffin for me was how often I had the chance to drop to the beginning. A common occurance upon death, and quite possible while jumping over the gap in the middle, which was a necessity every so often. Playing the whole game over again was not fun for me. I wanted to experience what more it had to offer, not drill the beginning into my head until I had achieved complete and utter mastery of it.

In conclusion, if you like being in a relationship with a platformer that hates your guts and does everything in it's power to stop you from completing it - this is the game for you. For anyone who isn't a diehard hardcore platformer fan, it's probably best you find something else. I can't recommend this one.

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