Oh, it's been a while. I've finished moving to an apartment in the city and living on my own again. Schedule's been hammered though, leaving me with little time to play new games. Totally my fault, but at least I have a great new game I want to tell you about called In Celebration of Violence. Outright, let me say that this is probably the first game I've put on my list which was made with the free version of Unity (as evidenced by the Unity logo when starting the game), as well as the first Action Roguelike I've played that is not just decent, but actually good.
In broad, In Celebration of Violence has a basic linear branching level structure with randomly generated levels, enemy placements, and item drops. You run around the levels, swing a variety of weapons at your enemies, and collect their loot to get stronger. Basic stuff, but looking at the details is where it gets good.
This game takes a lot of good ideas and mashes them together. It has permadeath, but also the tried and true practice of giving a little bit of character advancement that persists through death. In this case, it's small stat boosts, new classes to play, and most importantly - knoweldge about the game. This knowledge comes in the form of weapon stats and item descriptions, which you progressively unlock the more you use/find them. And speaking of items, it borrows this nice idea from incremental games (or more recognizably The Binding of Isaac or Risk of Rain) that some equipment can just stack forever.
The environment is almost fully destructible, allowing for increased tactics on how to engage combat encounters. There's fine details like how your movement speed and actions cause noise - slowly walking on grass will get you around most enemies, but an ongoing fight or banging a hammer against anything acts like an alarm for everyone nearby. There're also slightly more fancy status effect systems, like how getting frozen next to a campfire won't last very long, how you can douse yourself in water if you're on fire, or how you can handle more poison before taking damage if you're healthy overall, and many other small systems that add depth to the gameplay without being a nuisance.
There is an impressive variety of weapons (and spells, but I didn't really like them since they felt weak for what they cost), and they have multiple attack patterns depending on the previous attack, your current movement, and maybe more. There's a lot to explore, mainly because... Well, for better or worse, the game explains almost nothing to you. You don't understand how the world or anything works, and it's up to you to put the pieces together and make sense of it all. This forced intuitive exploration could be a deal-breaker for some people, but for someone like me, the feeling of discovery is amazing.
Truthfully, this is probably a solo project of someone's. It's absolutely amazing for that, but a bit rough around multiple edges. Mainly, the ideas upon which it was built make for a phenomenal game, but the execution could have been better. While the pixel art is decent and fitting a rougelike, it's basic and often doesn't get its function across. Music was also basically non-existant (even if the quiet ambience sometimes added to the atmosphere, which was amazing for something composed of large pixels). There are some balance issues with classes, different weapons, magic (as mentioned), and I feel it could've used more polish overall.
But I don't want to let the negatives distract from the fact that I played this game for 30 hours easily, and would probably play it just as much more. I'm only maybe 1/4 through the game in terms of discoveries, and haven't actually completed a full playthrough. I just found myself a bit pinched for time to put more into it right now, and opted to write a review for it as-is.
So in conclusion, In Celebration of Violence is a great Action Rogulike composed of an excellent combination of ideas, only somewhat suffering from the production quality. It takes patience to understand and overcome it, but if you have that, it will be a very rewarding experience. I'll admit it's not for everyone, but I would most certainly recommend playing it if what I described sounds like your cup of tea.
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