Like its predecessor, Divinity: Original Sin 2 took over a year to finish due to playing it in co-op and the difficulty of coordinating sessions. Looking at the first post I made about it, it even took slightly over two years, which is a frightening amount of time. As I remarked some time after first starting it, it is much like the original.
I think the main difference is the amount of content and the quality of it. While both games are very lengthy, DOS2 should still span a longer time, offer more alternative story paths and sidequests, and some out-of-campaign activities like an arena mode or a GM mode to make your own multiplayer experiences or something using the existing assets? I don't fully know, I didn't try them out. But in addition, there is the quality, seen, for example, in better graphics, more voice acting (although I must say the narrator narrated far too much for my tastes - some characters filling that role would have been better at times), better balance, better AI, and some other smaller things. Somewhat surprisingly, there weren't any major modifications from the previous game. It was very much just more of the same. Then again, improving on something so well made is a difficult task, and I can't say it got repetitive.
I'm not sure I want to just copy what I said about DOS(1), because the description of the game really isn't any different. It's a really well-made RPG with turn-based combat that has free movement, 3D positioning, and lots of interactions between different spells. If you care about RPGs, you almost certainly already know about Divinity: Original Sin 2, but in case you don't, go play it. It's great, and that's coming from someone who usually doesn't like RPGs. Once again, top spot on my list of RPGs, absolutely amazing game.
No comments:
Post a Comment