Tooth and Tail

Well well, how did an RTS manage to slip into my backlog? Said slippery RTS is Tooth and Tail, and I honestly didn't give it too long of a try before tossing it aside.

I really didn't see much anything in Tooth and Tail. On one hand, it's a pretty generic RTS with building troops with rather common abilities, and not too many of them at that. On the other, it's heavily dumbed down in the name of accessibility or something - mainly that you can't really micromanage your units, which is kind of the whole point of RTS games. See, the way movement works here is that your "cursor" is a rather slow moving unit with health that has to lead the charge, and upon arriving at a place, can summon other units to that place. It just seems like making your very cursor vulnerable to attack and death is a pretty bad idea. Worse still, fighting on two fronts isn't really a thing.
But are there any redeeming qualities to this game? Honestly, no, none that I saw. There's just flat out better RTS games out there, and if you want to play with basically just one unit, go play another game genre. I can't recommend this game.

No comments: