Woah, wait, what happened to last week? How is it Sunday already without me getting almost any games in? Have I really been spending so much time on my beloved infinite games?
I have gotten some other game time in though. I'm currently playing Battle Chef Brigade, which seems quite fun, and I tried to give The Coma: Recut a try. Alas, the latter had almost nonexistent keyboard and mouse support. It wasn't just bad, but I literally couldn't manage to start the game, so I didn't. It was a horror game anyways, so I don't feel like I lost much. I'll count this into the progress tab in a desperate attempt to fill it up in the next two weeks.
This should have actually been in or around last week's report, really, but I participated in the Global Game Jam. Finally got to make the type of game I liked, but this time the team was rather inexperienced. One of the three programmers had never used Unity, so he basically didn't get anything done, and our 3D artist decided to tell us after he'd been registered to our team, that he's never actually done any 3D. I know that these kind of events are for everyone, even beginners who just want to learn, but not being able to fill your role as the only representative of that role in the team means that someone else has to do it. All the 3D art was made by me and the other programmer, who knew what they were doing, but this meant we could spend less time doing what we wanted and were good at.
Further, I feel like these kind of game jams promote making bad games. For one it's obviously the short time limit, which teaches you habits of working fast, not well. Secondly, the short time limit on both making and playing the game incentivizes making very shallow games - games that are only fun for a short while. While I continue participation, maybe I should just try to game the system and try to get the most points instead of trying to make the best game. Would be nice training for making cash grabs if I ever run low on money, heh.
But here's the game, if you want to try it out.
- Games in backlog: 206 (+1)
- of which VR: 14
- of which Visual Novels: 40
- of which Early Access: 52
- Games reviewed last week: 1
- Progress to 18.02 game goal: 7 of 30
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