23.04.17

By the end of the second day, most of the stuff was coming together quite well.
We had various types of enemies who could mindlessly charge you, evade your attacks, be stunned, be knocked back... Most of the player animations and attacks were in, we had scenery, movement and attack sounds, music, and a level, a tutorial, and various GUI things were being made from them.
The game was already kind of playable, but still quite bare and slightly broken.

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