The Mooseman looks like a fairly short adventure game that's perhaps again a bit more focused on how it looks and feels, rather than how it plays. But as usual, it seems worth trying, as there's not much time to be lost in any case.
Now, I also suddenly got access to the pre-alpha testing of Crowfall. It's apparently been two years since I backed this project on Kickstarter. It's also the first and so far only project I've backed so early. That is partially due to me having faith in them accomplishing what they said they would, and partially because I've been starved for a proper Sandbox MMO for far too long.
I wasn't actually expecting to get in yet, as the game is a long ways from being finished. A lot of the systems still need work and there's plenty of band-aids in place to even have this playable. I tried it for a few hours, and there's not much to really do yet. Couple that with the fact that mostly everything is going to change before launch and that there will be resets, and I'm not really inclined to spend all that much time in it beyond learning what can be done at present.
Currently there's combat and crafting. The former needs work from a client-server interaction standpoint at the very least, and the latter is just a game of crafting potions, which are a quick fix that give massive boosts to everything so we wouldn't be stuck in the low-level stuff. Much to test, not much to play.
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