Well, two games down, after a long period of relative inactivity.
I finally gave
Shadow Tactics a try, and it went about as well as I predicted. It definitely looks like a good game, but the combination of genres simply doesn't appeal to me, so I gave up fairly quickly as it wasn't enjoyable. I guess my understanding of it all is a bit limited given my short playtime, but...
The stealth portion looks fairly standard and solidly executed. Lots of cover, cones of sight, noise circles, stealth kills, hiding the bodies, creating distractions, traps, etc... Getting seen is not instantly the end of everything, but it is a difficult situation to come out of, and by no means can you just switch to rushing the enemy.
And for the RTS side, well... It's just real-time at all times and features multiple characters whom you can control at once. And this is actually the bigger part of what I don't like. The game often requires or at least benefits from being able to simultaneously control two or more characters, but I don't feel like the strategic/tactical side mixes well with having to rapidly queue actions, which can fail if you're not fast enough or make a mistake due to rushing. The characters feel great if you can actually give any one of them your full attention, but since you often can't, they don't. It's not satisfying to see a mistimed action, and then scrambling to get your characters out, but instead someone sheepishly stands there or has been left in crouch mode and is slowly sneaking away while being shot at.
But I suppose that's more my general issue with RTS games. The stealth portion is decent, and I can't particularly say that the RTS side is poorly executed. So if you like both genres, you might enjoy it. I just don't think they mix well like this.
Another game I tried today was
Valley. I apparently got about halfway through the thing, as it's only a few hours long, but as far as I heard, the last half is just more of the same. As you can guess, since I stopped halfway, I didn't like the game.
As I started, it appeared to be another one of those all graphics, no gameplay exploration games. The controls also felt a bit heavy or sluggish, and remained so throughout the game. I honestly had some hope as I was running at high speeds through the first map in the newly acquired suit, making long leaps, but that was about the highlight of the game for me, and it wasn't anything particularly
good, just... passable. The rest was just "go there, do that, meet some invisible walls and how-am-I-supposed-to-get-over-this terrain along the way".
The life giving and taking mechanic of your suit is a pointless addition to the game, which only serves as an alternative to flipping switches, restricting mobility, penalizing deaths, and other game mechanics that they wanted to limit. There's more than enough energy everywhere and shooting stuff to revitalize it was just a chore. Not that the so-called exploration was any better.
So, yeah, that hope I got dwindled away real quick and it really was another one of those all graphics, no gameplay exploration games. The graphics
are good though, I got to give them that, if only perhaps a little too shiny and blinding.