30.10.16

I am now 2 hours into Seraph, and I would probably love to be 2 more hours into it in the future. The movement feels fluid, and I hadn't really ever thought about the idea of giving control of a central game mechanic to the AI so the player could focus on the rest, but it works great. I am really enjoying the combat, and it seems there's plenty of character progression as well as replay value in this game.
The story feels a tad forced, and not too well made. I wouldn't have minded gratuitous shooting without forcing little bits of story on me, but it's not something that would take away much from the experience.
Also, the lack of a map combined with (in my opinion) confusing level layouts makes navigation slightly frustrating.
While it doesn't look like something that has replayability up into multiple tens of hours, I will definitely be playing some more of it later on.

Surprisingly, I managed to continue Divinity: Original Sin after about a 2 month break, and that took most of my afternoon and evening. I've started that game maybe 5 times now, each time the other player ditches me after a while, but you know... Maybe this time will be different. It's a long game, and my playing times don't depend entirely on me, so I might sometimes unexpectedly cut my other plans short for this.

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