I've been playing NieR Replicant recently. The "square root of 1.5" version, to be precise. Where do I even begin with this.
I won't try to deny that I have a bias towards some games sometimes. I have really been looking forward to playing NieR:Automata, so much so that I decided I had to play the predecessor, Replicant, first. Under usual circumstances, I would have quit an hour in at most, but I kept going for 10 - roughly a quarter of the entire game's length. So let me tell you of my experiences.
First and foremost, the most unforgivable problem Replicant has is that it is not optimized for keyboard and mouse play. Even at max in-game sensitvity, it plays as if designed for a 5000 dpi mouse. I was nigh physically unable to turn around until I reconfigured my mouse to 4x the dpi. If you do not have a "gaming" mouse, you will not be able to use it to play this game. Even then, it took me some time fiddling with the settings to make sure the camera wasn't turning as if the operator was highly intoxicated and on the verge of falling over. I never did get lock on to work for anything more than a single target, as moving even just one pixel (which is inevtiable on 5k dpi) will switch your lock on target, easily multiple times a second.
Okay, fine, I should've quit there. But I wanted to experience NieR so bad I was willing to play with a subset of camera functions and a very wobbly camera. Was the game any good despite these faults? Not in the gameplay department.
It's an action RPG where you're either beating up multiple smaller monsters or a big boss. It also has some bullet hell mechanics, where some enemies, and all bosses, shoot bullets at you. You can attack back with your sword, or use magic to attack from a moderate-to-long distance. The idea's fine and good, but the game is terribly unbalanced. I can't speak from the perspective of someone who is very good at the game, but personally, the risk of getting into melee range was never worth it. My melee attacks barely did more damage than my spells, and they left me locked in the animations, unable to dodge. Whereas spells could be charged as I ran and dodged, and fired in a fairly short timeframe. But even among spells, which had some interesting options, the best was the most boring "shoot a singular bullet" one. You could hold it for auto-fire, but worse still, clicking it as fast as you could would do even more damage. So fights would devolve into my right hand navigating the battlefield, controlling the unwieldy camera, and my left hand controrting to unreasonable formations as I struggled to use all directional movement keys while also alternating fingers as one got tired from spamming the magic button.
Outside combat, there were plenty of fetch and delivery quests, which felt kind of like a waste of time, but not a lot of character progression. You had levels and different weapons, but as far as I saw they all had the same moveset, and levels did not give you any allocatable points. So aside from unlocking new spells (which I had no reason to use), I never felt like my character got anything new.
Was everything in this game so bad? Not entirely. To list off the last of the negatives, I really didn't like the art / models for the game. Even for a 2010 game (the new version is 2021, but I don't know if they upgraded the graphics any), the world looks so devoid of buildings or creatures. It looks washed-out, empty, devoid of life. Maybe there's some analogy there for the story of the game, but regardless, it was not a treat for the eyes.
A slight step up is the story. I did go on to read the entire plot after quitting to make sure I was well informed for when I decide to play Automata. The idea behind the story is quite interesting (no spoilers here of course), but I don't feel like the narrative they built on top of that background was nearly as exciting. Further still, the moment-to-moment story told in the game is generally quite boring, and a lot of it is filler to pad out the game. It's all very tragic, sad, serious, philosophical, even the filler, but it's just not interesting enough for me to care. If you, like me, care about the overarching lore across the games, then allow me to fill you in. The relations to Drakengard are basically nonexistant. There are a lot of shared characters with Automata, but by my best guess, knowing the characters and events of Replicant will at most be a joy to understand the references in Automata, but will not affect your comprehension of the story.
Finally, regarding all things audible. I loved the voice acting (and, well, the script) for the main character's floating book, Grimoire Weiss. I don't normally care much about the work done by voice actors, but hearing Weiss speak was always something to look forward to. I'd say about the same for the other imporant character, Kainé. And then, the music. Simply beautiful. I do question the decision to bust out emotional vocal tracks even during mundane activities, but my god was the music impactful to listen to. I can only imagine what they may have composed for scenes later on that were probably meant to be way more emotional.
So, to sum it up... It's kind of shit. My ears would disagree, but I have to look at things objectively, and from every other perspective, NieR Replicant was either unremarkable our outright terrible. Not playable on keyboard and mouse, unbalanced, boring, full of filler... Maybe if I had time to spend on the slow pace of the story, and actually put the game on auto-battle mode which was available on easy... Well, it says something that such an option is even available. I have less criticism for the more art-y parts of Replicant, but I can't recommend it as a game.