Dauntless

It's a rare occasion I check something out as soon as it comes out, but this was the case with Dauntless. See, my friends and I were looking for some co-op games to play, so I had to mention this new one that just went into open beta. They ended up liking it, and so it happened I got a fair bit of game time in alongside them. Quite the optimal situation for the game, since most games are better when played with people you know, instead of alone or with random ones. Despite this, and despite the positivity they received it with, I was not as amused.

Dauntless is a game about running around on an island, and beating up giant monsters with giant weapons. Find them, kill them, collect their parts, upgrade your equipment, rinse, and repeat. And really, it is mainly because of this lack of things to do that the game feels boring.
The islands are quite similar in appearance and functionality. The monsters, or behemoths, are reasonably varied, actually, but they are recycled - the same ones can appear with a different name, some elemental effects, and just a few tweaks in abilities, but no difference in overall feel. So there's just a handful actually distinct ones. And then there's five weapons, which, while also different, don't actually have all that varied strategies associated with them. It's always just running up to the behemoth, whacking it for a while, and dodging any attacks it may do. And that really starts to get old pretty fast.

For what content is in the game, it's not bad at all. The fighting is satisfying, learning a behemoths attack patterns has a nice boss fight feel to it. Toss in co-op play, a non-pay-to-win free-to-play model, and it's pretty good. Until you've gone through most all unique content in a day, and then through literally all content in a week, at most. That is, if you play for a few hours every day.

But I simply can not leave out the horrid state it launched in, with login queues ranging from 3 to 12 hours, disconnects and waiting delays for 5-30 minutes after each mission, and the party system being broken half the time. Heavens forbid your game crashed, for then you had to sit through the queue again. I'm sure there were more problems, and while the queue and other delays have been greatly reduced or eliminated, the state it was in was still pretty unacceptable.

Overall, while the core gameplay was decent, the lack of content and unignorable technical problems keep me from recommending it. "But Torn, Dauntless is in open beta, you can't have your final verdict yet." Well, I don't particularly buy into that kind of stuff. For one, it's kind of like an MMO (the crappy themepark kind always made these days), and an open beta is basically launch for those. Secondly, I don't really have much faith they'll improve on this lack of content. Simply adding more weapons and behemoths won't fix the issue, they would need something more. So no recommendation it is.

End-of-week Report

It's been a rough month, but the coming week is the last week of school for me this semester. Then supposedly begins the exam period, but I've only one exam scheduled for the first week of that, so it's comparatively nothing. So, a week, and then I can get back to games at long last. And what a list I've accumulated...

  • Games in backlog: 266 (+7)
    • of which VR: 18
    • of which Visual Novels: 45 (+1)
    • of which Early Access: 59
  • Games reviewed last week: 0

End-of-week Report

Pulled one with that last minute review, aye? Well, that's all I can do, as I'm basically being pressed for 80 hour work weeks at the end of this semester right now. For some reason, every course I'm taking decided they want to get stuff over with quickly, so I have exams while other big tests, lectures, and whatnot are still happening, meaning I both have to finish up all projects I have, as well as study for exams, and then it's all suddenly over in June when the exam period is supposed to start. Fuck me, I'm gonna lose my hair at this rate.
Anyways, that's not why you're here...

  • Games in backlog: 259
    • of which VR: 18
    • of which Visual Novels: 44 (+1)
    • of which Early Access: 59 (-1)
  • Games reviewed last week: 1

Dungeon on the Endless

Hey, surprise, it's a game. Dungeon of the Endless.

I played through this with my friend over the course of a few days, and it was just barely entertaining enough to keep us from quitting midway. But was it good? No, I'm fairly sure I would not say that.

To start off with the things the Endless series has always been pretty good at - art, music, lore - those were all well present here too. Well, maybe not the lore so much. In fact, I would point out that I did feel like it was trying to push too hard on some sort of comedic value. From item and skill descriptions, names, characters, to the lore bits... Always making puns and jokes, but they weren't really good, and did take away from the precious space where something actually useful could have been. An undescriptive (but maybe slightly humorous) one-word ability name in small text, but a whole paragraph telling some flighty joke about the item that maybe bears a relevancy to what it does? Sure, it's not like I need to know what any of them do anyways. This and everything similar led to a lot of trial and error, instead of the ability to make educated decisions.

Going forward to the actual gameplay, there wasn't much. While I'm by no means against automating parts of gameplay, I find that since combat is completely automated, there isn't anything left for the players to do. Sure, positioning, building, deciding which rooms to power, but when the action is happening, you're just sitting there watching things unfold with no possibility for meaningful input.
Further, the balance was off. The vast majority of buildings - useless. Spoiler alert, but just stack food production. Get some tanky low mobility guys with tons of firepower and health regen into a room through which all enemies must path, and have one speedy guy do the final crystal carry each level. It's still by no means easy (despite the misleading difficulty levels), but it's the best strategy we found, and is fairly risk-free.

Overall, Dungeon of the Endless is a nice-ish game, which just focuses on the wrong parts of what makes a game fun. After some initial discovery, the gameplay becomes a rather monotonous rut, and I at least lost interest before too long. Maybe find some nice tower defense or rogue-like game, whichever you see in this, but I wouldn't recommend Dungeon of the Endless.

End-of-week Report

  • Games in backlog: 259 (+3)
    • of which VR: 18 (+1)
    • of which Visual Novels: 43
    • of which Early Access: 60
  • Games reviewed last week: 0

End-of-week Report

Fuck it, I give up. New games in the summer, anything else is too much of a promise. I'll just continue these weekly reports and feel terrified by how much is left undone in the meanwhile. But hey, on the bright side, it's been 9 weeks without new games, only 4 more until school ends for the year, and I'll have all the free time in the world.

  • Games in backlog: 256 (+6)
    • of which VR: 17
    • of which Visual Novels: 43
    • of which Early Access: 60 (+2)
  • Games reviewed last week: 0