13-19.11.17

This post is both a week late and early, depending on whether you consider the time I completed this here game I'm going to talk about, or look at the date in the title in comparison with when this was actually posted. But let me tell you about the game I "just" finished.

The game's name is OneShot. And I would upfront say it's one of the most lovable games I've played in a long while. As far as the content of the game goes, I can't really reveal all of it, because it's one of those kinds of games. But this "stuff is not what it seems like" thing it has going on isn't the only great thing about it. In fact, I would say it's not even the best thing about it, and that it would have done quite well without it too. So what are the other things making it great? Those I can talk about.
First things first. OneShot is an RPGMaker-style game with no combat. You're a person (not a cat) who has to save a world by taking a lightbulb to the top of a tower. Basically no gameplay, only the story. The few puzzle elements here and there are trivial and probably mainly serve as means of content. Both the pixel art the game is in and the character sprites and occasional images shown are of great quality (and adorable). The music's nice enough that the OST is probably worth listening to outside of the game as well, which I can't say for a lot of games. And the story, mainly presented through dialogue, is at times funny, at times interesting, often (I simply must mention this) adorable, and occasionally even thought-provoking or sad. There are few games whose characters I've loved as much as I loved these.
As far as story-based games go, I'd say this one's a masterpiece, and I would without a shadow of a doubt recommend it.

06-12.11.17

Would you look at that. Can't even find the time to write once a week. I finished OneShot and would love to write my thoughts on it, but I have so overwhelmingly much schoolwork that I can't bring myself to do anything that's even remotely work that isn't schoolwork.
Half-ready to flip out and break something, as the amount of deadlines I have for different things is ridiculous. Computer Graphics by Thursday, Software Engineering by Friday, more CG by Sunday, also Economics for Sunday, Algorithms by Tuesday, then the weekly deadlines for CG and SE again on Thursday and Friday, also some Operating Systems homework in the middle of all that, and it never stops. My head is aching, but I can't stop unless I want to miss the deadlines and succumb to the incoming flow of work I have to do.
This is at least one thing I'm looking forward to in a real job. I'd have fixed hours of work, and if someone is missing a deadline because they misestimated the amount of work that needed to be done, that'd not be my problem.

I'll just need to push myself harder, clear out all of the real work I have to do, then I can get to doing my personal work, which includes writing here, and if all that's nice and done for the most part, I can get back to playing new games.
Seriously. Fuck deadlines.

30.10-05.11.17

Clearly I was not in the right mind on the day during last year's summer that I added Conception II: Children of the Seven Stars to my list. Guess I saw "RPG" and a good rating, but joke's on me, it's one of those JRPGs.
Gameplay's so bad it'd be better of not being there, aaand the rest is what I think they call a dating sim. I watched a couple of hours of the cutscenes. They're so cringy they're actually enjoyable. The reviews for it explain the... various... nuances... quite well, and they can offer a pretty good laugh. I particularly liked this one.
But uh, don't play it.

I think my standards for games really have risen. Steam's getting more games than ever, yet I'm adding the same amount or even less of them to my to-play list. For example, Blossom Tales: The Sleeping King, is something I really wouldn't consider these days, and my short experience of it confirmed it to be rather boring.
I didn't see much in terms of gameplay from it. Mash attack, run around, basic enemies, basic combat, basic levels... Reviews say it's like Zelda, which I've admittedly never played, but surely this has to be like a... light version of it. Very light and sleep-inducing.
I'm sure you'd easily find a better adventure game or RPG, whichever you might see in this game.