27.05.17

Exams are now in full swing, and so I have missed another week of posting.
I have 3 more weeks of these, then I'm free for the two and a half months of summer. So I'm estimating I'll be mentioning my game-related doings (as many or few as have accumulated over the week) on the next three Saturdays, but not the days between them, as to avoid the majority being a list of reasons why I, yet again, didn't have time.
For the past two summers now, I've set myself the goal of actually making it completely through my games list. While I've made significant progress both times, I haven't actually gotten close to finishing either time. Why that is continues to elude me, as I can't remember what the hell I spent a summer's worth of time on. At least this time around I'll have written evidence.

But for today, here's four new games I found.
Oxygen Not Included - Oh, this one's quite popular. I'm not sure if it was in poor condition the last time around or if I didn't take a proper look at it, but it was on my "Not Interested" list. Might have been the non-serious-looking graphics. Apparently it's a 2D base-building game inside asteroids. So you have to manage all your resources very carefully, making sure you don't let anything go to waste due to the limited amount available. Especially the oxygen. But that's just what it looks like, I haven't played it. But since it does look interesting, I will eventually.
Mages of Mystralia is an action-adventure game. Plenty of that genre around these days, but this one's slightly more popular, and the spell-crafting system caught my eye. So as you can assume, there's magic involved, but beyond that, I can't much guess what it's about.
Willy-Nilly Knight is some sort of RPG that boasts an isometric view, real-time gameplay, and yet turn-based combat. I can't help but notice a lot of other things here also really remind me of a certain game named Divinity. I mean, Divinity was good. Still is good, as I regrettably haven't finished Original Sin yet despite the second one launching mid-September. And I have nothing against a game similar to it, as long as that game also carries its own ideas, because I really doubt it can do the exact same thing better. But, I'll see how it is when I get around to it.
And finally, Nongünz. It's an action-platformer-roguelike, but also a shooter. I love it how sometimes you can just mash together a few genre names and give a pretty good idea of what kind of game something is. It also has duochrome (not a real word meaning only two shades of color as opposed to the single shade of monochrome) pixel art graphics, which look quite nice. I just hope it won't have the same problems with it as Butcher did.

I've actually mostly been playing Stellaris during the patches of free time I've had in the past week, after acquiring it from the latest Humble Monthly. I'm surprised I haven't written a word about it on this blog, but since I'm nowhere near doing a fresh start with it, I won't write anything lengthy on it. It's noticeably improved since I last played it, and it seems the updates (free and otherwise) are still being deployed quite often. A lot of the more "objective" complaints of mine have been quelled, but what remain are still the issues I personally have with it, yet can't fault to the game. Most of them have to do with the fact that I'm playing Stellaris like a turn-based game, while in reality it's an RTS. Two of the more prominent ones being:
I can't micromanage all my planets, but am instead forced to leave the vast majority into sectors and let the braindead AI make terrible decisions. Of course, as an RTS, I probably wouldn't have the time to micro 20-50 planets, but... yeah...
And secondly, stuff happens at an inconsistent pace. That's kind of vague, but I can really have lengthy periods of fuck all happening except for the void slowly lulling me to sleep. Or I can have like five things requiring my extensive attention all at once all of a sudden. I imagine this has something do with the fact that if I pause, then do all the things, they tend to also finish in clumps, whereas if I did them as I had time to get around to them, they'd also finish at a more staggered pace.
So if you like strategy games, but don't want the real-time aspect rushing you on, maybe try the recently launched Endless Space 2. Or if you instead want to get over the habit of pausing, get some friends and play multiplayer. Pausing at every convenient moment isn't really plausible there. As for me, I probably won't really play it anymore. At least not in singleplayer.

20.05.17

I noticed a couple of games today that reminded me of Salt and Sanctuary from the artstyle. And non-coincidentally, they were made by the same people. Sadly, these were not new releases, but ports, I suppose, of their 2011 and 2013 console releases, respectively.
The Dishwasher: Vampire Smile and Charlie Murder are said games, and while neither is as popular, highly rated, nor probably nearly as good as Salt and Sanctuary, they seem to be worth a try.

19.05.17

Yeah, well, so much for new games on the Thursday I hoped I'd have time. The only thing I did play some of was HotS, where I'm still really close to hitting Master rank.

18.05.17

Sometimes it really feels like good games come in waves. There's another wave of three today:

First up, something that I've heard loads and loads about recently: Dead Cells. Pixel Graphics, Metroidvania, Souls-like. Honestly, until I play it, I suppose these genre names will have to do for the description. It's also still in Early Access, but already very popular and with an Overwhelmingly Positive rating, so I think it's going to be alright.
Next is what looks like a more story-based adventure game. The name's Rakuen, and it looks like it's made in some form of RPG maker engine, but I'm not sure. I can't quite grasp what the game is about by just looking at the (honestly rather pretty) pictures, but it's possibly a mild feels trip.
And finally something that I previously rejected, but since I haven't actually tried it, and it looks interesting this time around... (I'm guessing it just came out of Early Access.) ...I added Block'hood to my list. It's like a building game where you make a giant tower that really shouldn't be able to stand up and looks incredibly impractical. I hope there's an overarching game mechanic to it all and it's not just about designing weird towers.

17.05.17

Stuff to write, stuff to write...

I got to Diamond 1 in HotS a few days ago. I'm just playing that if I feel like I have an hour or so to spare, but not enough to actually start anything new. Even got onto the promotion match to Master League, but I lost that, so now I'm shifting around in Diamond 1 again.

Planetside 2 still hasn't managed to unscrew itself from the implant-related stupidities/cash grab, so I'm steering clear from that. Considering I don't have enough time anyways, this isn't too bad for me.

And since we're on the topic of Multiplayer games, Crowfall released one of the more massive news updates it has done. Basically they're reworking the fixed archetype system into a race + class combination system allowing for more customization both on the visual and gameplay side of things. They also did/are doing a revamp of the graphics system, apparently due to the help of Unity developers. The entire thing really looks much better now, not that it was any bad before either. So now they just need more content and a working gameplay loop, and I'd hop to playing it.

16.05.17

I'm adding a game about every other day on average, yet I'm completing like one or two per month. These numbers are not sustainable. I need more progress.

15.05.17

Where am I supposed to get content for each day if I don't have time to do anything?

14.05.17

No other news aside from that I finished watching Fullmetal Alchemist: Brotherhood. Opinions are just opinions, but it's so far my favorite anime due to actually having a story with consistently good quality that has a start and an end. (As opposed to many series that start, but never finish. Or ones that let their quality slip near the end.)
Thursday seems like a possible day to start the next game, but with the semester ending, I'm constantly burdened with tests, and soon, exams.

13.05.17

I both feel bad for adding so many games that I currently don't have time to play, but also for not adding so many games that might be a tiny bit fun. So, uh, World to the West is some sort of "funny" action-adventure game, and I don't really know much beyond that, just that it looked to be a bit above the majority of the releases in terms of quality.

12.05.17

Realistically, however, I'll probably be in this state of constant busyness until the exams end in a month and a half, as the final tests and such are happening each week now, and then begin the exams, not leaving me with any free time intervals. I wonder if summer will be more productive games-wise, or will I get some other responsibilities wrought upon me.

11.05.17

The time I once had now seems lost, and I can not find it.
Regardless, I will continue my search. Perhaps I can find even just fragments of it.

10.05.17

I've heard relatively much about TumbleSeed, although looking at it myself, it looks more like a casual game. In any case, it's about tilting platforms roll a seed from left-to-right, all the while climbing ever higher. I really hope to one day have more time to play the games I'm adding to my list, but onto the stack it goes.

09.05.17

I skipped on two metroidvanias today that I probably wouldn't have skipped, had my backlog not been overflowing. Ah well, probably nothing lost.
I did add Next Jump: Shmup Tactics. It's oddly unpopular for having such an interesting idea. It's a scrolling shooter, but instead of being speed-based, it's turn-based. Perhaps it's low on content, perhaps it's badly balanced, but I want to try it.
And then Hearthlands, because I haven't played a city builder in a while. Each time I do though, I just quit soon enough, because "I could as well be playing Dwarf Fortress, but I'm not because I don't have enough time for it." So I opt to rather save my time. Still, I want to try some alternatives every now and then.

08.05.17

I found a nifty action platformer (Riptale) that seems to about making flashy sword attack combos with time being slowed down during said combos for extra flashiness. I'm not sure if the level(s) and balance are actually fun, but the game certain looks good, so I want to try it.

07.05.17

I'm not even going to pretend I didn't miss the last 4 days, and that I don't really have much to write today either. School's been really taxing, and I've been working like 12 hours a day, with the other 12 going into keeping me alive, fed, and mentally okay. So instead I'll pretend the opposite, that I missed the entire week and will continue on Sunday. I'll try to have my opinions on Trillion gathered by then.

So, it's Sunday, and I have finished Trillion: God of Destruction. And if I had to summarize it with one short sentence, it's the worst game I've binged for two days straight.
Okay, but that's a rather odd claim, so let me elaborate in some fashion. I'm honestly not quite sure where to begin though. There will be spoilers, but then again, I don't really recommend you play this game anyways.
Trillion is a game about fighting this huge and immensely powerful monster named Trillion that has the power to consume entire worlds, and now it's at the Gates of Hell, ready to eat its way to the Core. As its name may hint, it has a trillion health points, which you are supposed to wither down to 0. The game begins with you getting a quick taste of combat against it, only to see that your attacks barely manage to scratch it. It's played in a turn-based fashion on a grid, and all of Trillion's attacks are displayed a turn or few in advance on the grid, so you could move aside before they hit. Still, it's not quite as easy as it may sound, as there's often multiple attacks each turn, and most are not only aimed at you, but also cover a very large area. So, eventually you probably get hit and die instantly, having taken at most 0.01% of Trillion's HP. But that's all part of the game, as you get revived by some mysterious person asking for help killing Trillion as well as your soul once Trillion has been defeated. Then you get a briefing of what the hell is going on as well as rather obvious foreshadowing that no single person could kill Trillion alone, but instead you have to send people to their deaths one-by-one, with each chipping away a fraction of the immense health pool. (Also you can't all attack at once because you need some fancy ring to even stand a change against it, and any other plot holes are also quite conveniently, although not very elaborately, patched up.)
So, up to that point, stuff looked pretty good. I liked the combat mechanics, the overall idea of the game. The setting was pretty cool with each of the combatants being titled and personalized after one of the seven sins (with you being Wrath, although now already out of the fight), and it was supposed to create this sad and desperate atmosphere as the other six were all either your family members or close friends (and cute girls, because of course they were)... and you were sending them to their deaths. But sadly, this game failed to deliver on what it seemed to promise at this early stage of it.
I'll go through my own experiences of what the game was like mostly chronologically. This will focus mainly on the gameplay aspect, and a bit on the story. The audiovisual side was about average for a Japanese game, except for the magic casting bits in cutscenes. I could literally not find a more ear-piercingly painful sound if I tried. Also, keep in mind that I'm probably a lot better at strategy games than the average person, so the average person would probably have had a more difficult (and thus an arguably better) experience.
So, I select the first of my dear friends to head to death battle against Trillion. Except Trillion likes to take month-or-so-long naps inbetween its gluttonous rampages, so I have that time to train my cute little sacrifice combatant who fights with an oversized lollipop. This part has a bunch of menus for various things such as training, point allocation, skill unlocking, resting, shops, etc. The tutorials were scant (but luckily not completely absent), and I was left mostly guessing as to what might be the optimal approach to spend the limited amount of time I had to train. This is definitely a part where people can and probably will choose a suboptimal approach, which makes the game much more difficult. (Un?)luckily, my intuition went for a pretty solid allocation of both my time and the points I got from training. Now, in hindsight, the game was pretty poorly balanced and most of the options I had been given were useless. But I can't particularly hold this against the game, as that felt like a part of it. You're fighting this mysterious all-powerful enemy, of course you don't know what the optimal way to approach it is. There was a weekly practice session against a training dummy that imitated Trillion's moves and allowed you to gain a pretty good idea of what worked and what didn't. I found out a relative safe spot near the tail that would allow me to constantly keep attacking, dishing out great DPS with little risk. But I would later discover that that practice was the most terrible deception of them all. Namely, it's health pool was tiny. Why was that a bad thing?
Well, let us fast forward to the first real fight against Trillion. I went in quite motivated and exited, perhaps even planning to bring it down in one go. After all, I had managed to find a safe spot where I was nearly untouchable, as I had never been hit even once during practice. "Just like we did in training," I even whispered to myself. But alas, my enjoyment was not fated to continue. It turns out that the real Trillion had a mechanic against just this. Inflict too much damage on it, and it leaps forward. Forward where? Towards the weird glowing line that for some reason was synonymous with me losing. Probably there for that exact reason that you wouldn't just finish the game in one go if their balance wasn't faring too well against you. And so, try as I might, it inevitably crossed that line.
At that point, all my hope for this game was swept away. Imagine my frustration. My perfect plans, ruined. The story, ruined. What is this? An all-powerful force running from a little girl who was supposed to not stand the slightest chance. And worst of all, the game dared say that I lost? Still, that only counted as a defeat, not an outright death, so I had two tries remaining, but with a shortened training period. And this changed everything. Where initially I thought I had all the time in the world, as long as I managed to stay alive, I now forsook everything else and funneled all my points towards DPS and speed. And that was, as I later learned, indeed the most optimal build (with a few extras, which I won't delve into). But what that also meant was that about 90% of the skills and training possibilities were pointless. All this variety and complexity, reduced to a shallow grind. I honestly considered quitting right then. But I didn't. And I also didn't have enough training time to get enough offense. There was no way I could bring it down with the last two tries I had remaining, but losing altogether seemed out of the question as well.
So, skipping forward another fight which it escaped, I was now on my last try, and it had lost around 250 billion HP. But after losing another 50 billion the fight suddenly stopped. "I won?" And indeed, it cut the fight, Trillion went to sleep, and I still had my last try left. But what was most to my surprise was that it changed its form. And while I'm not sure why I hadn't quit already, this sparked my curiosity again. A short training period later (with no practice match this time), I went to battle again. But I knew nothing about this new form, and I couldn't even begin to predict that it had two new body parts which had a non-telegraphed attack if you went right next to them. Which I did. And it proved fatal. But this reset the sleep timer back to the long one and most of the exp I had spent on my little lollipop warrior also carried over to the next person. But this time I could allocate it correctly. This time I could make the perfect build.
And so I did. And the training was back too, allowing me to figure out the optimal way to beat this form. It was a little tougher, as it really had no safe spots and made my prioritize mobility and range a tad more, but overall, compared to the first learning curve, this was easy to overcome. And so, came the time face Trillion again, I was prepared. I finished it in one go, all remaining 350 billion health of this form, but of course there was the next one with the final third of its health pool. I was prepared to lose this lady as well, considering I couldn't go for a practice round, but with how well she was trained, I was at least expecting to give Trillion a run for its money. Well, turns out that even in the future I couldn't do any practice rounds against this form. And this form... was bullshit.
I go for a slow and steady approach, to conserve the mana I have left, but Trillion has other plans. Bam! Huge-ass AoE straight on you, ready to strike the very next turn. It takes my longest range dash to escape it, but I'm immediately showered with more. For every turn I am free to approach it, I have to spend three dodging backwards, and my mana reserves are low from the previous form. It's worth noting at this point that there is a stat in this game called speed, which is supposed to be your action speed. It really puzzled me at first, as this is a turn-based game, and nobody ever gets two turns in a row, nor does it affect your movement speed. But I figured out that what this does is make Trillion do attacks less often and have a longer delay before an attack hits, to simulate you being faster. And this turned out to be the most important stat of the game. Another very important thing was a passive ability that cleaved your starting stats in half, but gave you 2-4% of your stats back each turn. That was pretty much the only way to reach 999 on the stats, and an absolute must-have. Now, I had about 400 speed in the situation described above, and even as my speed approached 999, Trillions attacks were still lightning fast and executed often. I had enough mana to figure out its attack patterns, but there was no way I could get close enough to attack and have time to get out. So I spent the last of my mana getting close, getting two attacks in, and that was that.
I was beaten. This fight was literally impossible, and I couldn't even train against it, not that it would have mattered - I had already seen all its attacks. In even further hindsight, possibly not such a great idea, but I resorted to a guide that basically told me I just had to seal its torso. See, each of the girls gets a death skill - one final attack to execute before they die. One of the options was to seal a body part, preventing all attacks from it. And it just so happened that the torso was responsible for the two worst attacks it had. Stumbling upon this myself would have been very rare, and yet it turned the completely bullshit fight into something of about equivalent difficulty with the second form.
And that's about the end of the story. For whatever weird reason, I only had one try against this form, instead of the usual three, and it, too, was adamant about rushing forward. Training the third girl didn't go optimally, (praise RNG) and they weren't able to finish Trillion in time, so I lost them too, finally securing victory with the fourth one. But I wasn't satisfied. It felt like the game had cheated and completely strayed from the path it promised. While looking for the guide, I had also caught wind of a so-called "true end", which got me curious. Sure, they had a bunch of events with each of the girls, and I still had two remaining. The true end wasn't the same as game-over either, meaning I couldn't lose all of them? So how could I reach that? With no desire to play this horrible grind any longer I resorted to quickly skimming the playthroughs and endings. For 4 hours. Yes, 4 hours to "quickly skim" the visual novel side of this game which, as it turned out, I had barely seen. and that's when I realized that this wasn't a mediocre/kind-of-bad-and-grindy strategy game, it was just a terrible visual novel. But before I explain that, let me quickly recap the gameplay.
After a promising start filled with much uncertainty as you navigate the poorly documented training menus, you quickly realize 90% of what you see is useless, everything's a terrible grind, the game is badly balanced, and nothing fits with the story as you overpower the bosses while they run away from you.
"What, you were actually playing Trillion? No, no, that is all wrong dear lad, this is a visual novel through and through, as I can easily prove by simply explaining to you the requirements to reach the true end." See, I'd expect most people would win the game at one point or another even if they just mindlessly went with it, at the worst case scenario picking the "Final Blow" death skill, which deals a good 50-100 billion damage. You actually have 9 character to fight with instead of 6, so unless you're really bad at this, you will win. That triggers the specific ending for that character, which is usually some romantic plot as 8 of the 9 characters are female, and only 4 are your blood relatives. (Not that it would stop the romantic plot... Thanks Japan.) But still, that's not the fabled "True End". You can basically reach the true end by acquiring a boatload of "affection" points with each of the 8 girls (and 1 dog), and having Trillion on its third form by the time they all die. (Remember, the first two were relatively easy.) However, the way you get affection is by "interacting" with the characters during training. Basically this consumes a day of training and gives you a nice cutscene with that character and a bunch of story. That's right, you skip training to play with your damned waifus, and that's the "correct" way to play this game. Let that sink in. You are not allowed to beat the game. You are not allowed to spend your training time actually training. Just go through the 20-30 hours of visual novel instead, lose miserably, and through the magic of I don't even know what, you gain supreme power, one-shot Trillion, all your waifus resurrect, you no longer owe your soul, and everyone lives happily ever after.
And that is why I hate Trillion: God of Destruction.